
Rel'k Bloodlor
Mecha Enterprises Fleet
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Posted - 2011.12.20 13:04:00 -
[1] - Quote
OK so first
I think blasters are and have been fine
I think rails are not
I also think most of the problem comes from the shared nature of hybrids belonging to two races. This makes how you balance them so much harder. The dogma of the two races (Caldari/Gallente) are very different so getting a weapons platform that works with long range and high DPS well simotausly not giving the range side to much DPS or giving the DPS to much range extremely hard. Also the dogma of Gallente is rooted in versatility, you see this in there slot lay outs and the very nature of drones.(they do every thing, and are not dependent on slot use) and the dogma of caldari is specialization. How dose one make this fair?
I strongly dislike the way both platforms preform. They are the "alleged" mixing of both energy weapons and projectiles, and yet have nether of there strengths and both of there weaknesses. equal to or highest CPU use, take twice the resources to fire using both cap and ammo(about half the base cap and the hopper can hold more volume but the ammo is twice the size), they need to reload*, They posses no ability to control damage types its always majority KEN minority THERM (but like lazors in T2 ammo they get a few 50/50 splits)
they have the same base rate of fire as lazors or slightly more. The only thing they walk away with is a middle ground on the need for power grid.*
*Both recently addresses but IMHO still not hybrid enuf.
I love si-fi and rail guns and plasma weapons are iconic parts of that and I kinda take it hard that they work the way they do in game.
Blasters are plasma weapons(read there description) why do they mostly deal KEN?
One of the thing that has always been present in rail gun myth/theory is they cause a different form of recoil (out from the rails as apposed to back from the barrel) this is not how they look on screen. Also the RoF on rails in testing now is way higher than projectiles, really only limited now buy materials used and heat build up the materials cause.
How would I fix it? If I had my own privet test server?
-all hybrid ammo would deal 50/50 ken/therm
-rails would multiply only the ken damage, and blasters only the therm still leaving a little of the off flavor
-T2 Rail ammo would add in a splash EXP damage( the piecing nature of rails plus and the Caldari ancient foe just screams explosive)
-T2 Blaster ammo would add in a splash of EM (lots of raw dc current there used to contain the plasma and ammo far more damaging would need a stronger feild to contane it)
-Rails would use the least power grid buy far with a increase to cpu (their using cap to fire not raw power grid), they would go the botom of the alpha pile but to the top of the RoF pile this would call for a damage and cap use reduction or Caldari hulls doing cap redux like Ammar one some times do.
-Blasters would get there damage doubled but there RoF reduced (and honestly maybe even further, closer to arty's but at close range) as there ammo has to be "prepared before firing"
-Mimatar would lose some agility, the Gallente would get a lot more. Speed is to strong of a feature IMHO to leave it all to one race, Mimitar can be fastest on grid, Gallente should be fastest to and off it.
Why would I like to try this?
Well the ammo stuff would make me feel like the races spin on the tech more, the flavor control/splashing would feel like projectiles and the already reduced reload dose feel like lazors.
I would like to see if pushing apart how the weapons fit hulls would help to make them the best choice for there race, but still leave the option open.
I think blasters being slow and rails being fast would help to make them feel different, and fits with how there Allies would influence how the techs have respectfully developed over the years (Gallenta Using slower Rof wepons like the Mimitar and the Caldari using faster Rof weapons like the Ammar) and this would contrast there other wepon systems more(drones doing lots of little hits, and missiles doing one big steady bump).
As for the speed rehash...I fly with a lot of Gallente pilots and they tend to not even bother with slow boating/MWDing/AFing to the target. They get some one to grab a target and they warp pile in, this fits there "brawler/duelist" style and a agility increase would let them bounce in and out of fights letting other Gallene tactics have a chance to be used (active tanking would be way better if you could quickly get out heal up with your repair amount bonuses and back in, and dampers would be so-good if you bounce to a far on grid and can keep them from locking you at range well you regroup and slowing there lock time once you bounce back in). As it is now no race calls this style of combat theirs, and of all the race pair ups this style feels organic to them, as bouncing in and out helps the most against missiles and ECM as the warp beaks the lock/ends the effect/makes missiles go all drunk like. The elegance and need for team work and coordinating of this tactic just feels so Gallente. Also I hate Mimatar and just want to nurf there already over sized piece of the combat pie. |